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Peak Mountain 3

Comic 2.0

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Description

Climb

Comic Relief

, but do all the harder variations which are:

P1, 5.10+. Climb the direct start (from the top of the pillar, take a thin crack zagging right with a small bush in it).

P4, 5.10. Climb the Black Dihedral variation (from the pitch 3 belay, head up the obvious, black dihedral, then traverse straight left).

P6, 5.11/11+. Climb the Lightning Bolt Cracks (the incredible zig-zagging thin hands crack off the ledge, you can't miss it).

Note: all variations start and end back on the original

Comic Relief

.

Location

Use the same exact start location as

Comic Relief

. The description was taken from that route's page:

Descend SOB gully to a white, polished slabby area under the third prominent buttress on your left. Look for a prominent, left-angling feature low down (the "Vector Traverse" on

Escape Artist

) and a beautiful, thin, curving crack to the right of this. Head up the slab to a worn path leading to a 100 foot shoulder of broken rock. Scramble 4th and easy 5th Class up and right to a large block/flake and the bottom of the route. All pitch lengths are approximates, and like many routes here, optional belay points may be used.

Protection

A standard rack is fine. 3 x 0.75 C4s are nice for Lightning Bolt Crack.