- Edit (TBD)
Description
Three sustained pitches. Pitches 1 and 3 are open faces with thin seams. Pitch 2 is a meat-and-potato pitch: long, muddy and strenuous.
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Climb easy slabs for fifty feet to a steep wall. Follow a seam (A3) to a three-bolt belay (130', A3).
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Move left into a slot angling up and right. Up this and the long continuation crack in the obvious muddy left-facing dihedral to a tiny perch and three-bolt belay (170', A3).
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Gain a poor seam ten feet right of the belay and follow this for thirty feet to a bolt (invisible from below) and jog right into a better crack leading to a zone of broken and dirty ledges. Finagle your way through this zone to a crack in a flare. When this ends, tension left into an crack in an obvious deep slot; up this to the big ledge and a three-bolt belay (130', A3+).
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Move right to join the North Chimney route. Grunt over a bulge, pass a few bolts, then climb mostly free up the chimney to the large ledge under the final bolt ladder (A1, 5.7R, 90').
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Up the North Chimney/Phantom Sprint bolt ladder past about ten bolts (A0, 30')
Location
The Iron Chef starts about forty feet right of Phantom Sprint.
Descent: Rappel the route (or rap Phantom Sprint)
Protection
1 Rurp, 8 Birdbeaks, 10 Toucans, 3 Peckers (large), 2 Spectres, 2 Knifeblades, 4 Leepers, 6 Lost Arrows, 4 Standard Angles, 2 each larger angles to 2". Selection of nuts. Cams: 2- to 3 each from 0.5" to #5 Camalot.
Routes in Echo Tower
- 3The Iron Chef5.7Trad · Aid