- Edit (TBD)
Description
Pitch 1
: Climb either the 5.6 corner or Parlor Games 5.9, continue past the first set of anchors to easy ground that is protected by bolts. End at a two bolt anchor below a flake.
Pitch 2:
Continue up the flake that protects well with 2 #4 and a #2 Camelot in a horizontal. The flake ends at a ledge below a chimney. Continue up the chimney and
not
to the anchor on the right side of the ledge. This is a rap anchor. The route continues up the easy chimney to a wide hands to hands crack that leads out of the chimney to the right. End at the hidden belay station located just outside the chimney on a slanted ledge. (5.9)
Pitch 3:
Down climb off the belay ledge back into the chimney then ascend a flared chimney with a fist to hands crack in the back of it. When you reach the roof at the end veer left to pass the roof. Long slings are needed to prevent rope drag while going over the roof. Build an anchor off a big boulder or a tree located to the right of the top out. (5.10)
Descent:
The first rappel anchors are located up to your right as you top out. From there you can rap all the way to the ground with two 70 meter ropes or with a single 60 meter rope you can make four raps and a 70 meter rope gets you down in three raps.
Location
Space Ghost is the the far left crack system at the Ice Cream Parlor. The Original start was the 5.6 Corner but you can start a bit more direct on Parlor Game 5.9.
This route has a some loose rock at the ledges and is directly on top of a very popular area. Be careful when climbing it when there are crowds at the base.
Protection
Singles of .01 C2 to #1 cams, Doubles of #2 and #4 cams. Triples of #3 Bring a extra 3 and 4 size cams if you are not comfortable with the size. 10 draws, extending draws are nice for the last pitch.
Routes in Ice Cream Parlor
- 13Space Ghost5.10Trad