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Description
A tall move, similar in nature to that of it's classic neighbor, "The Mothership," kicks off this slabby crimp/tech fest . If you can't reach the two jugs above the first clip, you may be f'd.
If you can, what awaits is a delicate haul up sparse, small edges and pockets with the occasional use of the arete, and a lot of balance and nerve.
The crux hits around the 7th bolt, as you're forced off the arete and onto the face where a couple of pockets and 1/2pad crimps - just a little too far apart - await to thwart your redpoint.
This is an excellent, varied climb full of exciting, unique movement. If you're climbing at the grade, it's a toss-up whether you'll find this or The Mothership more worthy.
Location
Just to the right of The Mothership, the bolted line that ascends the very blunt/rounded arete.
Protection
9 quickdraws, bolted anchors shared with Wormhole and Stargate.
Routes in Area 51
- 35Event Horizon5.11dSport