- Edit (TBD)
Description
This route was born out of frustration on a very rainy Memorial Day weekend in 2010, when all it seemed there was to do is stand under an umbrella on the Balanced Rock overlook and scope out a new line. After cleaning and top roping the top 3 pitches, we were so impressed with their quality that we felt committed to connect the dots with similar climbing from the bottom to the top.
The route has an undulating feel to it, with transitions between a few lower-angle sections to mostly vertical and some overhanging panels. The rock is quite solid for the most part and sustained, with 10 of 12 pitches in the 10+/11 range. We took pretty good care w/ cleaning, so there shouldn’t be many surprises, but being The Black and all, there are no guarantees.
We both felt this is a good route providing sustained, difficult climbing on generally very good and steep rock. The route breaks up nicely into 4 groups of pitches, with a good ledge after every third pitch. There is a nice bivi ledge at the top of pitch 6 which has hosted some fine dining and iced adult beverages, so don't miss out on this if you have the time. At the top of the route, work NE (left) about 75 yards to the road. Parking at the Big Island overlook (upriver from the descent gully) means the shortest walk to the car at the end of the climb.
As of May, 2016, the route waits for a second party to make an ascent as well as a single day ascent, although it was climbed by Murphy and Bohanon in a continuous ground up 30-something hour push (with an unplanned 5-hour bivi at the top of pitch 9) in the fall of 2011. Terry Murphy has led all of the pitches in very good style on at least 2 occasions in 2011 and 2012.
Below are some brief descriptions of each pitch. Route finding can be tricky, so get a good idea of where you'll be going by taking a look with binoculars from the Balanced Rock overlook.
P1. Climb this bushy intro - the same pitch as Death Camas Dihedrals, but it stops just short of pillar’s top, 8/9, comfy ledge.
P2. Climb 5.10 out left and up off the belay to low angle ‘chute’ then hard left to a steep face, 10, 2 bolts, comfy ledge.
P3. It is steep right off the belay (bolt protected to prevent a fall onto the belay ledge), then you get great climbing on black rock until the slab exit to 1st ledge, 11-, 1 bolt, spacious ledge.
P4. This pitch is long and fun and starts well to the left of the top of pitch 3. You need #0.75 cam at the belay (pin), which has an uncomfy stance, 11-, 3 bolts.
P5. This is one of the harder pitches on the route, and it works up and slightly left on small features and cracks along a mostly left facing shallow dihedral, 11. The gear is a fixed pin, wires. You need a #3 and 3.5 cam for the belay, a comfy stance.
P6. This is another hard and very cool pitch. Move up and slightly right to a prominent roof which is pulled on the right side, then continue up difficult climbing to a huge ledge about half way up the route(5-11-,PG-13). There is an optional, scruffy 5.8 exit to the left up a loose gully that avoids the hard climbing on this pitch. Belay on huge second ledge (the Veranda).
P7. This is an excellent pitch – gently overhanging 5.11 face climbing for first 20+m. The start if this pitch is well to the right of the top of P6, but still left of the arete. There is a block/pedestal that marks the start, or one can also start about 10 feet right of the pedestal, and the line generally follows black streaks more or less straight up. We have always started at the same point on the Veranda, but initially drifted right out to the arete (hard to miss it!, 5.9, Sept. ’11). Ultimately, we really liked the ‘direct’ line up the black streaks (5.10, May ’12) as shown in the topo. Either way, both are very good. You get a comfy, grassy stance with a small bush.
P8. Take a ride on The Pegway – a cool but short feature. 9. You get a comfy seat for the belay out left of the dihedral about 30 feet above the end of the pegway. This pitch is definitely "R" rated without the fixed #3 Loweball at the end of the Pegway and "PG-13" with it.
P9. It is a bit spooky getting to the roof exit with some devious protection. The move out the right side of the roof is easier than it looks, 10, comfy ledge.
P10. This has a boulder-problem crux that is bolt protected then a fun hand traverse right along the peg band to a left-facing dihedral that is ascended about 20 feet, 11-, 1 bolt, comfy stance.
P11. Climb some scruff to start as one continues up the left-facing dihedral (5.9 PG-13), then move slightly left for steep/solid/strenuous fun that works up through amazing golden overhanging rock. This has a nice position, 11-, comfy stance.
P12. This pitch stays steep and follows the crack system to the top. It also has a very nice position. Avoid a brush-choked gully at the top by stemming up an alcove to a roof, then exit left onto the final face. This is tough until the top, 10.
Location
Dark Matter has a relatively easy approach by Black Canyon standards, with a straightforward hike of about 45 minutes down Long Draw/Fisherman's gully. The route shares the first pitch of Death Camus Dihedrals (DCD, first ascent by Terry Murphy and Andy Donson in 2002), which starts in a bushy corner below a large black roof about 70 meters below the start of the Great White Wall. This pitch starts up the bushy corner then tends right to a belay slightly below the top of a pillar-type formation that is the first pitch of DCD.
Protection
There are 6 bolts on the route, along with a handful of fixed pins and wired nuts which we hope will remain in place. Also, there is a fixed Loweball at the end of the Peg-way traverse on pitch 8 that is critical for protecting the 5.8+ overhanging move up and off the ramp, which will also hopefully stay there for all eternity. You can't see it until you get to the end of the Pegway. If you have less confidence in the goodness of human nature than I do, bring a #3 Loweball in case some scoundrel has stolen it. There are no fixed anchors. We took a fairly standard Black Canyon rack, with extra microcams, Loweballs, a few tricams, and nothing bigger than a #3.5 Camalot, although I've also taken a # 4 Camalot and found plenty of places to use it.
Routes in Long Draw area
- 2Dark Matter5.11b/cTrad