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Peak Mountain 3

Games Without Frontiers

FA Dave and Jean Reinhart-Trepp, 1991
CREATED 
UPDATED 

Description

Climb up into a shallow dihedral, then turn the arête next to it and continue up into another shallow dihedral. After exiting the second dihedral to the right, the crux pulls a small bulge on edges and sidepulls. After this, continue up easier slabby terrain to a two-bolt anchor.

The three-dimensional terrain of dihedrals and arêtes makes for some interesting moves on this route.

Location

Start two bolt lines to the right of Hydrotube, just left of a shallow dihedral.

Rappel with two 60m ropes or one 70m rope.

Protection

Bolts (about 9) with a two-bolt anchor at the top.